Sonic Racing: CrossWorlds Promises Fair Play Without Comeback Items
Sonic Racing: CrossWorlds is set to redefine the racing genre by eliminating items that allow players to make dramatic comebacks. In a recent interview, Takashi Iizuka, head of Sonic Team, emphasized that the game will not feature any equivalent to Mario Kart’s notorious Blue Shell, which often frustrates players in the lead. Instead, the focus is on creating a balanced racing experience where skill and strategy take precedence over luck.
The development team initially designed the game without any items, ensuring that the core racing mechanics were both fair and enjoyable. After extensive playtesting, they decided to include items that enhance the chaos of racing without compromising the integrity of the competition. This approach aims to provide a thrilling experience while maintaining a level playing field for all racers.
As Sonic Racing: CrossWorlds prepares for its release on September 25, it will also introduce exciting crossover content from popular franchises like Minecraft and SpongeBob Squarepants. This innovative blend of characters and vehicles promises to attract a diverse audience and keep the gameplay fresh. Will this new direction in racing games resonate with fans, or will the absence of comeback items leave players wanting more?
Original source: https://www.videogameschronicle.com/news/sonic-racing-crossworlds-items-wont-let-players-come-back-from-behind-and-win-all-the-time-sonic-team-head-says/